Golang : Generate Code128 barcode
Generating Code 128 barcode in Golang can be done easily with this package ( https://github.com/boombuler/barcode ). We will just adapt the code from the previous tutorial on how to generate Codabar to generating code 128 barcode.
Here you go:
package main
import (
"fmt"
"github.com/boombuler/barcode"
"github.com/boombuler/barcode/code128"
"github.com/disintegration/imaging"
"github.com/llgcode/draw2d"
"image"
"image/color"
"image/draw"
"os"
)
func main() {
code := "socketloop.com"
fmt.Println("Generating code128 barcode for : ", code)
bcode, err := code128.Encode(code)
if err != nil {
fmt.Printf("String %s cannot be encoded", code)
os.Exit(1)
}
// scale to 250x20
bcode, err = barcode.Scale(bcode, 250, 20)
if err != nil {
fmt.Println("Code128 scaling error!")
os.Exit(1)
}
// now we want to append the code at the bottom
// of the Codabar
// Create an new image with text data
// From https://github.com/llgcode/draw2d.samples/tree/master/helloworld
// Set the global folder for searching fonts
draw2d.SetFontFolder(".")
// Initialize the graphic context on an RGBA image
img := image.NewRGBA(image.Rect(0, 0, 250, 50))
// set background to white
white := color.RGBA{255, 255, 255, 255}
draw.Draw(img, img.Bounds(), &image.Uniform{white}, image.ZP, draw.Src)
gc := draw2d.NewGraphicContext(img)
gc.FillStroke()
// Set the font Montereymbi.ttf
gc.SetFontData(draw2d.FontData{"Monterey", draw2d.FontFamilyMono, draw2d.FontStyleBold | draw2d.FontStyleItalic})
// Set the fill text color to black
gc.SetFillColor(image.Black)
gc.SetFontSize(14)
gc.FillStringAt(code, 50, 20)
// create a new blank image with white background
newImg := imaging.New(300, 300, color.NRGBA{255, 255, 255, 255})
//paste the codabar to new blank image
newImg = imaging.Paste(newImg, bcode, image.Pt(50, 50))
//paste the text to the new blank image
newImg = imaging.Paste(newImg, img, image.Pt(50, 90))
err = draw2d.SaveToPngFile("./code128.png", newImg)
if err != nil {
fmt.Println(err)
os.Exit(1)
}
// everything ok
fmt.Println("Code128 code generated and saved to code128.png")
}
Sample output :
NOTE : For some odd reason, the luximbi.ttf font from https://github.com/llgcode/draw2d.samples/tree/master/helloworld cannot be used. Therefore, I've replaced it with the Monterey font.
You can get the Monterey font from http://www.1001freefonts.com/monterey.font , unzip the zip file and rename the MontereyFLF.ttf
to Montereymbi.ttf
with this command and execute the code above in the same directory as the 'Montereymbi.ttf' file.
cp MontereyFLF.ttf Montereymbi.ttf
References :
See also : Golang : Generate Codabar
By Adam Ng
IF you gain some knowledge or the information here solved your programming problem. Please consider donating to the less fortunate or some charities that you like. Apart from donation, planting trees, volunteering or reducing your carbon footprint will be great too.
Advertisement
Tutorials
+87k Golang : How to convert character to ASCII and back
+7.4k Golang : How to handle file size larger than available memory panic issue
+5k Golang : PGX CopyFrom to insert rows into Postgres database
+10.8k Golang : Natural string sorting example
+17.5k Golang : Upload/Receive file progress indicator
+13.3k Golang : error parsing regexp: invalid or unsupported Perl syntax
+5.7k Golang : Find change in a combination of coins example
+28.1k Golang : Connect to database (MySQL/MariaDB) server
+11.5k CodeIgniter : Import Linkedin data
+17.1k Golang : Find file size(disk usage) with filepath.Walk
+21.3k Golang : How to read float value from standard input ?
+6.7k Android Studio : Hello World example